GAMES
Low Signal Interactive is the games division of Rocket Tree Labs. We make weird, grounded, atmospheric games about signals, space, and survival.
COSMIC CABINET
Feed the digital tokens. Complete scales, control band egos, raid resource asteroids, and compose live synthesized lo-fi tracks.
SPACE BUDDY
ROADTRIP
BUILD: UNITY URP 2D · C# · VISUAL STUDIO
"Slay the Spire meets a Beatles road trip. Four acts. 39 nodes. One crew of misfits.
Across the universe — and all they want is the dankest weed in the galaxy."
Field Telemetry
Live combat logs and interface wireframes captured directly from the Orion sector URP engine.
Dank Nebula Combat
"The asteroid dust was thick. Zorp was listening to Joe Rogan podcasts at 400% volume in the auxiliary bay, completely pantsless. Duchess red-lined the tactical railguns while the Captain attempted to parallel-park our beat-up shuttle inside a swirling solar nebula. Just another Tuesday on the Cosmic Highway."
How It Works
The Space Buddies
Recruit dynamically along the route. Each manages their own deck, hand, and energy pool in combat.
THE CAPTAIN
Built in Unity URP 2D · C# · Visual Studio
ScriptableObject-driven card database, sequential Action Queue combat engine, Pixel Perfect Camera with modern 2D lighting, and a three-layer relationship bonding system. Currently in Phase 1 (C# logic prototype). No art, all engine.







