SYS_NODE: RTL-MT-01|LOC: COLUMBIA FALLS, MT
SYS_TIME:
KALI_WX: LOADING...[SIGNAL_ACTIVE]
◈ NAVIGATION MATRIX ◈
HOMEMUSICKNOWLEDGESOFTWAREGEAR & CREATEART & JOURNALCONTACT
SPOTIFYAPPLE
SIGNAL & SYNTAX // ROB LACKEY // ROCKET TREE LABS
◈ POWERED BY LOW SIGNAL INTERACTIVE ◈

GAMES

Low Signal Interactive is the games division of Rocket Tree Labs. We make weird, grounded, atmospheric games about signals, space, and survival.

Space Buddy Roadtrip
IN DEVDECKBUILDER / ROGUELIKE

Space Buddy Roadtrip

A retro pixel roguelike deckbuilder. Four-act cosmic road trip with a misfit crew, multi-deck combat, and a MacGuffin worth crossing the universe for.

Dust Protocol
IN DEVSURVIVAL / STRATEGY

Dust Protocol

Tactical survival. Post-collapse cosmic western. Build a signal outpost. Hold it.

Low Signal
IN DEVHORROR / MYSTERY

Low Signal

You pick up transmissions from somewhere you shouldn't be listening. Deep space radio horror.

Crater Run
CONCEPTRACING / ROGUELITE

Crater Run

Lunar racing roguelite. Fast, loose, and full of craters and dust.

Static Nomad
CONCEPTRPG

Static Nomad

Open world cosmic western RPG. Roam the wastes. Tune in. Find out.

Gravity Wreck
CONCEPTPUZZLE

Gravity Wreck

Physics puzzle in orbital debris fields. Recover salvage before orbit decays.

◈ ROCKET TREE LABS PLAYSTATION // SYSTEM ONLINE ◈

COSMIC CABINET

Feed the digital tokens. Complete scales, control band egos, raid resource asteroids, and compose live synthesized lo-fi tracks.

COSMO TETRIS
Cosmic space-debris blocks
LAUNCH STANDALONE ↗
👽FUNK VOYAGER
Slap-bass isometric alien explorer
ASTEROID WARLORD
Real-time base builder & raider
🎸BAND LIFE RPG
Backstage member drama & gigs
🎛SONG PRODUCER RPG
Mix boss stems, compose loop tracks
🎓MUSIC ACADEMY
Interactive fretboard, scales & tap
◈ ROCKET TREE LABS // GAMING DIVISION // IN DEVELOPMENT ◈
▶ PRESS START TO VIBE

SPACE BUDDY

ROADTRIP

A RETRO PIXEL ROGUELIKE DECKBUILDER · MULTI-CREW COMBAT · ACROSS THE UNIVERSE
BUILD: UNITY URP 2D · C# · VISUAL STUDIO
DECKBUILDERROGUELIKEPIXEL ARTSCI-FICOZY-ISH🌿 QUEST
🚀
"Slay the Spire meets a Beatles road trip. Four acts. 39 nodes. One crew of misfits.
Across the universe — and all they want is the dankest weed in the galaxy."
◈ REAL-TIME ENGINE VIEW

Field Telemetry

Live combat logs and interface wireframes captured directly from the Orion sector URP engine.

Space Buddy Roadtrip Engine Screenshot
◈ SCAN MODULE: ORION-9 LOGS

Dank Nebula Combat

"The asteroid dust was thick. Zorp was listening to Joe Rogan podcasts at 400% volume in the auxiliary bay, completely pantsless. Duchess red-lined the tactical railguns while the Captain attempted to parallel-park our beat-up shuttle inside a swirling solar nebula. Just another Tuesday on the Cosmic Highway."

ENGINE SYSTEM //Unity 2D URP Scriptable Card Stack
COMBUSTION TYPE //Stoner-Comic Psychedelic Space-Grunge
CREW STABILIZATION //Highly Unstable BANTER Threshold
◈ GAME SYSTEMS

How It Works

🃏
Multi-Deck Combat
Each crew member has their own hand, draw pile, and energy pool. Manage them all simultaneously.
🎯
Intent-Based Targeting
Every enemy explicitly telegraphs their next attack — block smart, redirect, or sacrifice a buddy.
🛣️
Branching Cosmic Highway
4 Acts, 39+ node map, procedurally branched routes. No two roadtrips are the same.
🤝
Three-Layer Bonding System
Banter events, combat bonds, and VN diner sequences all build crew synergies and unlock ultimate cards.
😴
Exhaustion / No Permadeath
A buddy at 0 HP goes exhausted — not dead. If ALL go down simultaneously, that's Game Over.
🎨
16-Bit Retro Pixel + URP 2D
Modern Unity URP lighting and glow effects on crisp pixel art sprites. Synthwave mood meets neon retro.
🌿
The MacGuffin
The Dankest of Dank. Somewhere across the universe. Worth every asteroid belt.
🎵
Lofi Synthwave Soundtrack
Custom lo-fi beats that adapt to act and combat intensity. Study music for space criminals.
◈ THE COSMIC HIGHWAY

4 Acts. 39+ Nodes. One Destination.

Sector: Orion Belt Corridor · 8 NODES · DANGER: ★★☆☆☆

ACT I — THE ORION OUTSKIRTS

The Captain and their beat-up shuttle limp out of Earth's solar neighborhood. Asteroid belt pirate skirmishes, a shady trading post, and the first hitchhiker recruit. The galaxy smells like burning fuel and potential.

⚠ ACT BOSS
The Toll Collector
A bureaucratic space warlord who charges "transit fees." Heavy armor. Intent: Audit.
"Route 66 but the road is made of stardust."
◈ YOUR CREW

The Space Buddies

Recruit dynamically along the route. Each manages their own deck, hand, and energy pool in combat.

THE CAPTAIN
DRIVER / PILOT
ENERGY: ⚡⚡⚡

THE CAPTAIN

◈ SEC-ID: RACK-BUDDY-CAPTAIN // APPROVED
STARTING DECK MODULE
Standard combat deck — balanced offense and block.
TACTICAL PASSIVE ABILITY
OVERDRIVE: Once per combat, double energy for one turn.
CREW BANTER PERSONALITY
Anxious overachiever. Will parallel-park in an asteroid field.
ROADTRIP EXTRACURRICULAR QUIRK
Collects vintage highway maps from dead civilizations.
◈ DEVELOPMENT LOG

Built in Unity URP 2D · C# · Visual Studio

ScriptableObject-driven card database, sequential Action Queue combat engine, Pixel Perfect Camera with modern 2D lighting, and a three-layer relationship bonding system. Currently in Phase 1 (C# logic prototype). No art, all engine.

✓ Phase 1: Combat Engine
○ Phase 2: Card UI & Hand
○ Phase 3: Multi-Crew
○ Phase 4: Highway Map
○ Phase 5: Polish & Vibe
🌿

The Dankest of Dank Awaits

A ROGUELIKE ABOUT FRIENDSHIP, SPACE TRAVEL, AND ONE VERY IMPORTANT ERRAND.

ROCKET TREE LABS GAMING · COLUMBIA FALLS, MT · TRANSMISSION PENDING